The '=' syntax is an ircd-hybrid-ism, and Unreal will drop support for
it in the next release. More specifically, somewhere between
0af88581d380602bfd58a0cdaa36b714fb7ef3c3 and c8c265790494b908ff397c705855a21e591884de
in its Git history.
to ensure no unrealircd instance is starting up while another clears
$PREFIX/tmp/
While proot allows full parallelism and is less error-prone, it takes
a long time to start; and segfaults on my Armbian system.
* Add testWhoisNumerics, to check Modern exhaustively covers known numerics
* ircu2: Workaround for server name in testWhoisNumerics.
* testWhoisUser: Work around ircu2 restrictions on nick and username
* testWhoisNumerics: Add variant with authenticated user
* testWhoisNumerics: Add support for RPL_AWAY and RPL_WHOISSPECIAL
* testWhoisNumerics: Add variant where the WHOIS sender opers up first
* testWhoisUser: Also test with targets
* inspircd: Fix oper configuration
* Fix RPL_WHOISACTUALLY matching for Unreal.
* Remove some 'Ergo' marks
These are not ergo-specific specs
* Make chathistory test less Ergo-specific
Although they can only run on Ergo for now, as Unreal has a couple
of minor bugs that prevents them from passing.
* Fix synchronization issue
(NickServ sets MODE +r, which is unexpected caught by the next
self.assertMessageMatch call)